Posts Tagged ‘youth’

Uses of Social Networking in an Educational Context

Saturday, November 28th, 2009

How can educators tap into social networking as a legitimate, innovative educational tool?  Policies vary between states, as well as districts within states, between public and private educational settings and children who are home-schooled, regarding responsible use of internet tools.  Legal liability, in addition to well-founded concern for the welfare and safety of students in a school’s care, barricades all but the most basic access to the internet in most schools.

As a public school teacher and USHMM  Museum Teacher Fellow, I grapple with my own access to resources in the classroom, including everything from e-mail to images, twitter, facebook, and youtube,  as well as how to support other teachers in myriad contexts with the same concerns.  In designing curriculum for the interactive installation, From Memory to Action: Meeting the Challenge of Genocide, this concern has been important, particularly as it pertains to students writing and following through with their post on the pledge wall and accessing saved data online. 

This dilemma also has created roadblocks for supporting online networking for after school activities, such as our STAND chapter.  How do we create an online presence when most districts prohibit/discourage teachers from sharing an online presence with students (as stated above, with reasonable cause)?

Regarding the institutional side of this discussion, I like Dan’s posted question as a topic:   “How can the design of these online presences reflect the responsibility and liability of the organizations and their members?”   In this setting, a conversation between designers and users could prove fruitful. 

Looking forward to hearing thoughts and ideas!

Session Proposal: Effective use of Video Advocacy- What is the Value Added?

Tuesday, November 24th, 2009

Two short weeks ago over 800 youth anti-genocide leaders from around the country came to Washington D.C. as part of Pledge2Protect, a conference designed to educate, empower and highlight the work of activists who are driving the movement to prevent and stop genocide and mass atrocities (see this blog post to learn more about the conference and the campaign).

Monday, November 11th was also the culmination of the first phase of Pledge on Camera, part of Pledge2Protect, and a partnership between WITNESS and STAND, the student-led division of Genocide Intervention Network.

Over 600 youth anti-genocide leaders lobbied their Senators as part of the largest genocide prevention lobby day in history – and they’re also ushering in a new way for citizens to lobby Congress.

Pledge On Camera was designed to remind Congress of the moral and political imperative to ensure that genocide will not occur on their watch or in the future – to make “never again” a reality once and for all.  The anti-genocide movement is calling for Congress to create the first comprehensive genocide  and mass atrocities prevention legislation.

In this first phase of the campaign, and in support of the lobby day, students have created over 500 video messages for their Senators.  Chapters in each state chose the best messages from their state and integrated and remixed them into the core video (and below) that STAND and WITNESS have produced (view full credits).

Click here to watch personalized video examples, ranging from fully remixed videos to fantastic video introductions and calls to action from student and community leaders in the Senators’ states.

As noted in another session proposal, video as an advocacy tool is increasingly accessible, with many more influentials taking notice and being galvanized to action as a result. The National Journal reported on the potential impact of video as an advocacy tool in a cover story earlier this fall (featuring the campaign noted above), and a major takeaway was that video advocacy has barely begin to scratch the surface of our collective efforts. Video can play a multitude of roles in our causes.

Now that we have empowered hundreds of STAND activists around the country with the skills, experience, and understanding of video as an advocacy tool, we are looking forward to building off of this foundation.  Knowing that many other organizations and causes are working to define the role that video and custom content play in their advocacy, we would like to discuss video advocacy from 30,000 feet.

Topics to consider for the session might include:

-lessons learned
-integration of video into preexisting advocacy campaigns
-value added of collaboratively edited content
-efficacy of high production value content
-useful methods of delivery for video

Session Proposal: Youth-created Video & Social Change

Thursday, October 29th, 2009

As we transition from the broadcast era to the YouTube era, the means of media production are becoming more and more accessible to people around the world, particularly young people.  How do we as educators and human rights defenders seize upon the phenomenon of youth-generated video and film in our work?  How do you facilitate individual expression while also retaining focus on a particular human rights issue or cause?  Do institutional standards of professionalism and expertise conflict with the on-the-fly nature of most digital video production?

Global Kids is a pioneer in the use of 3D digital filmmaking, called machinima, as a tool for youth expression and human rights education.  In it’s Virtual Video Program, NYC youth work with Global Kids staff to create  their own short film on a social issue created entirely in the virtual world of Second Life.  The teen filmmakers research their chosen social issue, write the script, create the avatars, film the scenes, record the voice acting, and edit the final short film. Last year’s VVP machinima, DISCOVERED, deals with the issue of child sex trafficking.

We would love to connect with others interested in using youth-generated film and video, what challenges you’ve faced, and what practices we can share to best use this emerging medium for social change.

Session Proposal: Human Rights Education & Games / Virtual Worlds

Thursday, October 29th, 2009

Games and virtual worlds are powerful tools for engaging new audiences on a range of serious subject matter, but they are also sources of entertainment and distraction.  How do groups that work on human rights issues and causes use these new media tools to promote their missions?  How do we use abstracted or even cartoony representations of serious human rights situations without trivializing the subject matter or the people they depict?

Global Kids has several years of experiencing integrating serious games and virtual worlds into our youth development and human rights education work.  Our projects have spanned a range of approaches and tools, from creating an online game about poverty in Haiti to facilitating an online dialogue between an AIDS orphan in Uganda and teenagers using SMS text messaging and Second Life.

During this session, we would like to have a strategic and practical discussion about how human rights defenders and educators can best employ games and virtual worlds to increase knowledge and spur civic activism.

Please comment if this seems like a session you would be interested in participating in.