Posts Tagged ‘games’

Session Proposal: Human Rights Education & Games / Virtual Worlds

Thursday, October 29th, 2009

Games and virtual worlds are powerful tools for engaging new audiences on a range of serious subject matter, but they are also sources of entertainment and distraction.  How do groups that work on human rights issues and causes use these new media tools to promote their missions?  How do we use abstracted or even cartoony representations of serious human rights situations without trivializing the subject matter or the people they depict?

Global Kids has several years of experiencing integrating serious games and virtual worlds into our youth development and human rights education work.  Our projects have spanned a range of approaches and tools, from creating an online game about poverty in Haiti to facilitating an online dialogue between an AIDS orphan in Uganda and teenagers using SMS text messaging and Second Life.

During this session, we would like to have a strategic and practical discussion about how human rights defenders and educators can best employ games and virtual worlds to increase knowledge and spur civic activism.

Please comment if this seems like a session you would be interested in participating in.

Center for American Progress publishes report on use of new media to combat human rights atrocities

Friday, October 23rd, 2009

Welcome everyone.

Aside from using this blog to collectively plan sessions for the un-conference. Please feel free to share resources of mutual interest.

For those who missed the announcement earlier in the week, the Center for American Progress just released a report that I think will be of interest to most of you – New Tools for Old Traumas: Using 21st Century Technologies to Combat Human Rights Atrocities.

I also thought folks might find grist for the mill in our recent Voices on Antisemitism interview with social media expert, danah boyd.

As for my proposal, there are two topics of particular interest to me right now:
1. Mobile technology as a tool for constituent engagement and a driver for user behavior/action.
2. Serious gaming and games as social media for change.

Let me know if you’d be interested in working on a session together!